Postmortem: Mid-dev notes
Death Stranding RL » Devlog
Some notes I took to remember things to fix while working on other bits of the project. I was glad I got to use some trigonometry to create some systems. Making a game is like a huge puzzle.
I used Euclidean distance to calculate the proximity of BTs, but in retrospective it should have been Chebyshev distance. I didn't have the time to implement that.
The game didn't always look the way it did, many iterations were needed until I found the best UI design. Here is a very early version of the game.
Get Death Stranding RL
Death Stranding RL
Use your items to carefully make it to the other outpost with your cargo still intact!
Status | Released |
Author | detonado |
Genre | Role Playing |
Tags | Seven Day Roguelike Challenge, Roguelike |
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